| Assunto: Hud simples Seg Jul 09, 2012 9:01 pm | |
| Uma HUD simples porem bem útil; motra apenas o MP e o HP do char ID 001 na DATABASE Para instalar o script apenas cole esse código em um novo script em cima do main - Código:
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#----------------------------------------------------------------- # ¦ Guilink's barras de HP & MP ¦ #----------------------------------------------------------------- # Ultimo Update: 24/11/05 # - Adicionado barra de MP #----------------------------------------------------------------- $hp_bar = true $sp_bar = true #----------------------------------------------------------------- class Scene_Map #----------------------------------------------------------------- alias sk_bar_main main def main @bars = Window_Sk_Bars.new sk_bar_main @bars.dispose if @bars != nil end #----------------------------------------------------------------- alias sk_bar_update update def update @bars.update if $hp_bar or $sp_bar sk_bar_update end #----------------------------------------------------------------- end #----------------------------------------------------------------- class Window_Base < Window #----------------------------------------------------------------- def sk_initialize(font=0,size=22) font = "Tahoma" if font == 0 self.contents = Bitmap.new(self.width-32,self.height-32) self.contents.font.name = font self.contents.font.size = size end #----------------------------------------------------------------- def draw_text_outline(x,y,w,h,str,c=normal_color,a=0) self.contents.font.color = Color.new(0,0,0,255) self.contents.draw_text(x-1,y,w,h,str,a) self.contents.draw_text(x+1,y,w,h,str,a) self.contents.draw_text(x,y+1,w,h,str,a) self.contents.draw_text(x,y-1,w,h,str,a) self.contents.font.color = c self.contents.draw_text(x,y,w,h,str,a) end #----------------------------------------------------------------- end #----------------------------------------------------------------- class Window_Sk_Bars < Window_Base #----------------------------------------------------------------- def initialize super(444,-10,206,96) sk_initialize("Arial") self.opacity = 0 end #----------------------------------------------------------------- def update self.contents.clear actor = $game_party.actors[0] if $hp_bar draw_text_outline(0,0,64,26,"HP") draw_actor_hp(actor,32,2) end if $sp_bar draw_text_outline(0,24,64,26,"MP") draw_actor_sp(actor,32,26) end end #----------------------------------------------------------------- def draw_actor_hp(actor,x,y) width = 128 y += 4 w = width * actor.hp / actor.maxhp # White border and black back border_back(x,y,width) # Generating the color val = 255 * ((actor.hp*100)/actor.maxhp) green = 255 - val/100 color = Color.new(224,green,0,255) w_color = Color.new(255,green+32,96,255) if green > 64 then green -= 32 elsif green > 128 then green -= 64 end b_color = Color.new(172,green,0,255) # Making the bar make_bar(x,y,w,color,w_color,b_color) end #----------------------------------------------------------------- def draw_actor_sp(actor,x,y) width = 128 y += 4 w = width * actor.sp / actor.maxsp # White border and black back border_back(x,y,width) # Generating the color val = 255 * ((actor.sp*100)/actor.maxsp) red = 255 - val/100 color = Color.new(red,0,224,255) w_color = Color.new(red,64,255,255) if red > 64 then red -= 32 elsif red > 128 then red -= 64 end b_color = Color.new(red,0,172,255) # Making the bar make_bar(x,y,w,color,w_color,b_color) end #----------------------------------------------------------------- def border_back(x,y,width) white = Color.new(255,255,255,255) black = Color.new(0,0,0,255) # White border self.contents.fill_rect(x+1, y-1, width-2, 1, white) self.contents.fill_rect(x, y, width, 1, white) self.contents.fill_rect(x-1, y+1, width+2, 9, white) self.contents.fill_rect(x, y+10, width, 1, white) self.contents.fill_rect(x+1, y+11, width-2, 1, white) # Black back self.contents.fill_rect(x+2, y, width-4, 1, black) self.contents.fill_rect(x+1, y+1, width-2, 1, black) self.contents.fill_rect(x, y+2, width, 7, black) self.contents.fill_rect(x+1, y+9, width-2, 1, black) self.contents.fill_rect(x+2, y+10, width-4, 1, black) end #----------------------------------------------------------------- def make_bar(x,y,w,color,w_color,b_color) self.contents.fill_rect(x+2, y, w-4, 1, w_color) self.contents.fill_rect(x+1, y+1, w-2, 1, w_color) self.contents.fill_rect(x, y+2, w, 7, color) self.contents.fill_rect(x+1, y+9, w-2, 1, color) self.contents.fill_rect(x+2, y+10, w-4, 1, b_color) end #----------------------------------------------------------------- end #----------------------------------------------------------------- Imagem - Spoiler:
Créditos: Guilink- por faser eduardomk- por disponibilisar :;D: |
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